Frontrend x Chrome Tech Talk Night Extended

Wed, 30 Oct 2013 19:00 - 23:00 JST

Shibuya Markcity 13F Seminar Room



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Name Frontrend x Chrome Tech Talk Night Extended
Theme Chrome
Orginizer CyberAgent, Inc.
Date Wednesday October 30th, 19:00 - 23:00 (Open 18:00)
Venue Shibuya Markcity 13F Seminar Room
Seating 300
Speakers Addy Osmani, Jake Archibald, Paul Irish
Pricing Free!


 Time  Contents 
 18:00  Open 
 19:00  Lightning Talks from CyberAgent Developers
 19:30  The Mobile Web Development Workflow: Addy Osmani
 20:15  Rendering without lumpy bits: Jake Archibald
 21:00  Mobile Web Developer Tools: Paul Irish
 21:45  Pizza Party!
 23:00  Close

Lightning Talks

The Mobile Web Development Workflow

Building for today's mobile web, getting a fluid 60fps across all target devices, while still delivering an amazing user experience is a huge challenge. We'll dive into all the tools for development, testing, and performance evaluation of mobile webapps. Understand how best to develop with immediate feedback from the mobile devices you're targetting, scale up complexity to avoid hard performance decisions later.

We'll also review all the possibilities of device testing locally and in the cloud. You'll walk away from the session with a solid overview of the landscape of mobile web tooling and feel confident returning to your projects.

Addy Osmani / +AddyOsmani / @addyosmani

Addy works on the Chrome Developer Relations team, focusing on tools to help improve developer productivity and satisfaction. He's the lead engineer on Yeoman, a set of tools for automating developer workflow, contributes to the Chrome DevTools and is passionate about improving tooling for the mobile web.

Outside of Google, Addy enjoys both hacking on open-source projects like TodoMVC and writing. He has authored books on JavaScript design patterns and frameworks and also has a new chapter on mobile web rendering performance in the next Smashing Book.

Rendering without lumpy bits

Right, we’ve got a new project, we have to calculate and draw 500,000 pixels, and the deadline is in 16.67 milliseconds. When we’re done, we’ll do it again, and again. Web performance has always been about delivering those pixels on time, but the target has shifted. Optimising pure JavaScript (loops, string concatenation arithmetic) is more irrelevant than ever, performance gains are to be found in the DOM, layout dependencies, and the interaction with the GPU.

We’ll look at a series of real-world rendering issues and how to combat them, understanding why particular hacks work, and how sometimes working against the browser can trick it into performing better. Covering basic html layout and animation, GPU interaction and high-dpi (retina) considerations across browsers and devices.

Jake Archibald / +jakearchibald / @jaffathecake

Jake works in Google Chrome’s developer relations team, working on specs, testing implementations, and ensuring developers have tools to make their jobs less painful. He’s a big fan of time-to-render optimisations, progressive enhancement, and all of that responsive stuff.

Prior to Google, Jake worked at Lanyrd on their mobile web site, and for the BBC working on JavaScript libraries and standards. Outside of the web, Jake likes F1 and nice beer.

Mobile Web Developer Tools

The mobile web has moved fast and the developer tools are keeping pace. In this session, Paul will give you an overview of how to effectively use the developer tools in Chrome to evaluate performance, fix bugs, and develop your site quickly. We'll cover all sorts of performance techniques, getting remote debugging very quickly, and how to emulate some mobile features if you don't have a phone around.

Paul Irish / +PaulIrish / @paul_irish

Paul Irish is Developer Advocate for Chrome. He's thinking a lot about how to make you more productive with tools that improve your workflow help you make slicker, sexier, mobile web apps. He works on tools like Modernizr, Yeoman, HTML5 Please, CSS3 Please, and other bits and bobs of open source code.



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